Alice

"'This definetely cannot be happening to me.' - Alice" Alice May Irvine is a mathematics major, a magic scholar and one of the main characters of the series. Somewhere in her early twenties, she has short brown hair and pale skin and is often seen in hoodies and sweatshirts. She is a renowned magic practicioner, mastering the Merfolk and Noctua schools, friend of many Kinds and feared warrior. She's an introvert, very attentious, open-minded and determined.

Appearance and Personality
Alice is a tall person, with messy volumous hair just below her ears. She is pale, sporting dark bags unders her eyes most of the time and moving awkwardly and closed in gesture, distancing herself from others.

Alice is extremely cunning and insightful, always distracted by her own thougths. She enjoys keeping her mind busy at all times and is very curious. Her affection for intellectual challenges drawn her to a major in Math and later to a deep engagement with the magical arts, and has rewarded her with proficiency in both fields.

She's slow to anger but easily bored. Distant and with difficulty to show affection, she's still a very compassionate person, standing up for others as she has the chance and forming strong bonds.

Biography and Relationships
Alice was raised by an upper middle-class family in a big city until she was 16, when she finished high school and moved out of her parents' house. She moved in with a group of students while she prepared to apply to university and worked several temporary jobs until she found one as a public library assistant where she could study and afford to settle for her own small, but comfy apartment. She stopped working as she entered University and applied for financial aid, started having all her meals on campus and gave up on all other expenses to focus solely on her course, before she met Mad and left it all behind for a while.

With the Merfolk
Alice found her affinity to magic pretty soon as she entered the Realm, specially water magic, and studied a far amount by herself, with Mad and Caliope's help, but she was only fully realized as a witch after she was invited to study with the Merfolk. After an incident at the Frozen Sea where she needed to fend of for herself and her friends and met the first of the Sea People, she quickly developed a solid bond with them, as they see her with great respect due to her intellectual and magic skills. Alice is an honorary citizen of Shell Tower and recognized as an equal scholar among its people.

With Caliope
The owl was already a friend of Madeleine from her early years but became specially close to Alice quite quickly due to mutual respect. Starting as a mentor-student relationship, Cali was among the first sources of information about the new world Alice had just entered and was needed a lot in their beggining. As Alice developed they became work partners and friends, with Cali being always around to assist her on her journeys and Alice being a pivotal part of the revolution that took place in Noctua culture and society.

With Eric
Off to a hell of a rough start, Alice found herself to see Eric in good light after some time. Eric`s hopeless crush on her and his unbound admiration, forged in battle, made him reliable to her later on. Even though they didn't spent much time around each other, Eric is a valuable friend to Alice.

With Mad
Madeline being the key and moving force of the biggest changes in Alice's life, they're very close to each other. Having gone through unfathomable things together, Alice trusts Mad with her life, although the later's recklessness would make it inadvisable.

Powers
Alice is known foremost as an accomplished mage and fearsome warrior. Having found that magic in the Realm abide to mathematical rules, she was deep interested in it from the start. Burning through grimoires and spellbooks, she learned and devised several kinds of magic and became a notoriuous practicioner, actually developing her own school of it. By travelling to different places and cultures, she learned the magic ways of many Kinds, and using her mathematical approach, found ways of integrating them in a single magic school and took much of this knowledge to battle.

She's fond of amulets and sigils, but her main tool for magic was for a long time her Mercurial Rod, a legendary amorphous tool that takes the form the user wants, and for Alice it's almost always a recurve bow through wich she channels her spells in the form of arrows. It was later broken by extended use of high level spells but replaced by the Golden Scarab, a custom magical bow taylor-made to her by the Colony.

Her most precious item from the beggining is the Solid Soul Amulet and the source of her most amazing forms of magic. The amulet has the property of transforming magical objects in response to the user's dire needs and has awarded her with a handful of itens like her cloak, boots, armor and her book. One interesting effect of her interaction with the amulet is that it can bring fourth a powerful magical form for her where her magical powers are greatly amplified, but causing her hair to grow constantly and turn blood-red.

She's surprisingly fit and agile and uses quick sucessions of spells and magical arrows to subdue an opponent. Her signature spell is the Nine Point Barrier, a innovative form of barrier that protects the user from all kinds of physical harm for a single time and is of her own making. She has the sigil for it tattooed on her right palm.

Trivia

 * Alice has the habit of trying to memorize everything. Number, names, directions, locations. She doesn't have the perfect memory for it but it surely helps her being more attentious and insightful.
 * She didn't consider herself a mage for a long time while studying it. Several practicioners had called her out on using magic as a tool and some even refered to her as "merely doing tricks" and she never showed to be offended by it. Her personal style was more pragmatic and improvised in the beggining and has since evolved in a deep, heartful understanding of magic.